Don't forget to check out the profiles of our leaders from the other lands of Guild Wars: |
These are the Guild Leaders who hail from the continent of Tyria. Click the other continents to see the leaders who hail from those lands: |
Violet was the traditional color worn by those who served and learned from the Serpents, and who formed the original Knowledge Bearers Guild. Thus this becomes the backdrop of the new standard. Rising above the red flames of the Searing and blood of War is the Green Serpent of Truth, reborn to continue the quest for Knowledge and Peace.
The RMG is currently recruiting new members. Click here to take a look at our requirements and benefits of being a member of the guild, then use our contact form to send us the name of the character who will receive an invitation. Please feel free to include any questions you may have in your e-mail. Be sure to check out the Guild Members area of the site, which includes game world maps!! Check out our new MySpace Profile, and the blog of Hanok's Journal Current Number of Guild Members: Five |


Become a member of the RMG guild and get free web space to post your Character's pix, stats, and more!!
Don't forget to check our list of Prophecies Pre-Searing Quests to aid in your adventures. Post-Searing Quests & Missions, Factions Quests & Missions, as well as those of future chapters are available to guild members only |
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Vital Stats Age: 47 Height: 6' 6" Weight 284 lbs. Guild Rank: Grand Master |
RPG Character Game World: Post-Searing Tyria Primary Profession: Warrior Secondary Profession: Monk Current Level: 20 - Ascended & Weh No Su |
Vital Stats Age: 24 Height: 5' 9" Weight 219 lbs. Guild Rank: Sage |
RPG Character Game World: Post-Searing Tyria Primary Profession: Monk Secondary Profession: Necromancer Current Level: 20 |

History The eldest and most battle hardened of the Tyrian RMG leaders, Korbin was a major force in keeping the Real Millennium Group out of the guild war conflict. Though he leads a brutal life as a warrior, his spiritial side still maintains the balance of his life as he works with his daughter Korina to rebuild the guild his ancestors formed, and bring peace not only to a troubled Tyria, but now also to a ravaged Canthan nation.
Known Elite Skills Cleave, Eviscerate, Triple Chop, Whirling Axe, Backbreaker, Devestating Hammer, Earth Shaker, Enraged Smash, Forceful Blow, Battle Rage, Bull's Charge, Defy Pain, Dwarven Battle Stance, Florish, Primal Rage, Warrior's Endurance, Dragon Slash, Hundred Blades, Quivering Blade, "Charge!", "Victory is Mine!", Auspicious Parry, Gladiator's Defense, Shove, "Coward!", Skull Crack Aura of Faith, Blessed Light, Boon Signet, Peace and Harmony, Spell Breaker, Unyielding Aura, Withdraw Hexes, Healing Burst, Healing Hands, Healing Light, Word of Healing, Air of Enchantment, Amity, Life Barrier, Life Sheath, Mark of Protection, Restore Condition, Shield of Deflection, Shield of Regeneration, Ray of Judgement, Shield of Judgement, Signet of Judgement, Word of Censure, Empathic Removal, Martyr
Currently Equipped Skills Power Attack, Irresistible Blow, Crushing Blow, Mighty Blow Resurrect, Bane Signet, Signet of Judgement, Smite |

Known Elite Skills Grenth's Balance
Currently Equipped Skills Resurrect, Divine Boon, Healing Breeze, Blessed Signet, Heal Other, Dwayna's Kiss Life Siphon, Shadow Strike |
Become a member of the RMG guild and get free web space to post your Character's pix, stats, and more!!
Don't forget to check our list of Prophecies Pre-Searing Quests to aid in your adventures. Post-Searing Quests & Missions, Factions Quests & Missions, as well as those of future chapters are available to guild members only |

The Real Millennium Guild can trace its origins back nearly to the formation of Tyria itself. Unlike many of the early humans in the world, who craved power and domination over all things, there was a small band who desired knowledge above all else. They were the ones closest to the Serpents of old, and at the forefront of the movement to continue their teachings after the Exodus. When the Gods gave the gift of magic to the races of Tyria, the Knowledge Bearers saw this as a way to uncover the vast secrets of the world and of creation itself. Though their intentions were good, they too became trapped by the power and greed that the ultimate knowledge could bring to them. The guild of Knowledge Bearers paid the price for their ambitions, but learned their lesson well as the survivors of the early Race Wars regrouped and settled down in the Kingdom of Orr. There they built vast libraries as repositories for the histories and wealth of knowledge that they had accumulated over time. At this period, shortly before the outbreak of the Guild Wars, the guild was renamed to the Real Millennium Guild in remembrance and celebration of the 1000th anniversary of the Exodus. The RMG was one of the few guilds that refused to participate in the Guild Wars, having no desire to repeat the mistakes of the past. However, in the face of the impending Charr threat that abruptly brought the Wars to an end, members of the guild knew that they could no longer remain passive. Once again, fate struck a cruel blow as the Cataclysm which destroyed Orr also wiped out nearly all of the repositories that had been built, destroying all records, books, and collections that had been stown within them. The few survivors of the disaster have refused to give up hope, though. They are more determined than ever to rebuild what has been lost. Working under a new standard, the remains of the Real Millennium Guild continue to venture forth in their quest for Truth and Knowledge while yet preparing for the conflicts ahead. |


Violet was the traditional color worn by those who served and learned from the Serpents, and who formed the original Knowledge Bearers Guild. Thus this becomes the backdrop of the new standard. Rising above the red flames of the Searing and blood of War is the Green Serpent of Truth, reborn to continue the quest for Knowledge and Peace.
The RMG is currently recruiting new members. Click here to take a look at our requirements and benefits of being a member of the guild, then use our contact form to send us the name of the character who will receive an invitation. Please feel free to include any questions you may have in your e-mail. Be sure to check out the Guild Members area of the site, which includes game world maps!! Check out our new MySpace Profile, and the blog of Hanok's Journal Current Number of Guild Members: Five |
Current Attributes Healing Prayers - 0 Smiting Prayers - 9 Protection Prayers - 0 Strength - 10 Axe Mastery - 0 Hammer Mastery - 13 Swordsmanship - 2 Tactics - 4 |
Vital Stats Age: 34 Height: 6' 4" Weight 205 lbs. Pet: Gallendar Lvl 20 Hearty Stalker |
Lord Armnoth Earthen Warrior |
RPG Character Game World: Post-Searing Tyria Primary Profession: Ranger Secondary Profession: Warrior Current Level: 20 Guild Rank: Woodsman |
RPG Character Game World: Post-Searing Tyria Primary Profession: Warrior Secondary Profession: Elementalist Current Level: 20 |
History Perhaps by luck, or by Divine Intervention, Hanok was saved from the Cataclysm by a journey to Ascalon while researching some bit of information for the Chronicles of Tyria which he had been commissioned to write. Though one of the younger members of the RMG, he has travelled much of the countryside, and has taken on some of the dark skills of the Necromancer as further preparation against the war with the Charr. |
Keep the medieval alive - A ton of castle Lego collectibles at: |
History For much of his life, Landemora has preferred the comfort and solitude of the woods, not caring for the concerns of the rest of his fellow man, especially those who dwelt in the towns and cities. But that all changed after the world as he knew it was destroyed by the Charr invasion. With a burning desire equal to the Searing itself, Landemora has joined with the RMG along with his long-time companion, Gallendarr, to have his vengeance against the Charr for their crimes against the natural world. |
Current Attributes Axe Mastery - 0 Hammer Mastery - 0 Swordsmanship - 0 Tactics - 8 Beast Mastery - 10 Expertise - 10 Wilderness Survival - 1 Marksmanship - 10 |
Known Elite Skills
Triple Chop, Defy Pain
Currently Equipped Skills Charm Animal, Comfort Animal, Call of Protection, Call of Haste, Bestial Pounce, Feral Lunge Defy Pain, "Watch Yourself!" |
History A veteran of the Guild Wars, Lord Armnoth still harbors some resentment towards many of the other Guilds in Ascalon, blaming their quests for power as the cause of Tyria's defenses weakening, which hastened the Charr Invasion. He now spends his time fighting in the arenas, training allies in the war against the Charr, and exacting revenge against rival Guilds who he believes made the Searing all to easy for the Charr to accomplish.
Known Elite Skills None
Currently Equipped Skills Griffon's Sweep, Savage Slash, Sever Artery, Gash, Final Thrust Magnetic Aura, Grasping Earth, Ward Against Elements |
Current Attributes Blood Magic - 10 Death Magic - 0 Curses - 0 Healing Prayers - 12 Smiting Prayers - 1 Protection Prayers - 1 Divine Favor - 10 |
Vital Stats Age: 40 Height: 6' 1" Weight: 279 lbs. Guild Rank: Knight |
Current Attributes Air Magic - 0 Earth Magic - 7 Fire Magic - 0 Water Magic - 0 Strength - 11 Axe Mastery - 1 Hammer Mastery - 1 Swordsmanship - 12 Tactics - 3 |
These are the Guild Leaders who hail from the continent of Tyria. Click the other continents to see the leaders who hail from those lands: |
Don't forget to check out the profiles of our leaders from the other lands of Guild Wars: |
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